2010年11月10日 星期三

It is reasonable to consider computer game as art?

1. How does Adams define art? Do you agree with his definition?


Accroding to Adams, he said that" literary arts: writing and drama, which are characterized by the presence of narrative. Film and television also belong to the literary arts. Then there are the fine arts: sculpture and painting, music and dance. There are also the decorative arts: wallpaper, fabrics and furnishings. Architecture is regarded by some as a form of art, and industrial design, is not really art so much as it is an aesthetic applied to utilitarian objects. The boundaries between art and non-art are not hard and fast; there is a grey area."


- literary arts: writing and drama; film and television
- fine arts: sculpture and painting, music and dance
- decorative arts: wallpaper, fabrics and furnishings
- form of art: Architecture
- industrial design: aesthetic applied to utilitarian objects


I agree that most of them of Adams' claim. And "the boundaries between art and non-art are not hard and fast; there is a grey area." is the really good point to describe the relationship between art and non-art. Art can be involve many differents elements, for example, most of the modern art work such as digital art which have the combination of internet, digital graphic, painting even games etc. Therefore, the definition of art can not be hard and it must have the gray area in it.



Bob Dob,Truce
2. According to Adams, what is needed for videogames to be considered as art?


According to Adams, there are come criteria for videogames can be considered as art. The criteria as the follows,
- Contain content: Something is being expressed and it have the core meaning.
- Have ideas: Art must have the capacity to express ideas; it must be more than merely entertaining.
- Have an aesthetic: distinct aesthetic qualities of games by assessing the appeal, meaning, richness, depth, significance, and so on.
- Make you feel things: They have to make the effort. 
- Not formulaic: art should be included innovation.


References:
Andy Clarke and Grethe Mitchell, Video game and art (Intellect Books, 2007)
http://www.perezstart.com/retro/drinks-of-kong/1665/

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